/*
 * This file is part of aion-emu <aion-emu.com>.
 *
 *  aion-emu is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-emu is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-emu.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.player.Friend;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.network.aion.serverpackets.SM_FRIEND_LIST;

/**
 * Received when a player sets his note
 *
 * @author Ben
 */
public class CM_SET_NOTE extends AionClientPacket {

    private String note;

    public CM_SET_NOTE(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    /**
     * {@inheritDoc}
     */
    @Override
    protected void readImpl() {
        note = readS();

    }

    /**
     * {@inheritDoc}
     */
    @Override
    protected void runImpl() {
        Player activePlayer = getConnection().getActivePlayer();

        if (!note.equals(activePlayer.getCommonData().getNote())) {

            activePlayer.getCommonData().setNote(note);

            for (Friend friend : activePlayer.getFriendList()) // For all my friends
            {
                Player frienPlayer = friend.getPlayer();
                if (friend.isOnline() && frienPlayer != null) // If the player is online
                {
                    friend.getPlayer().getClientConnection().sendPacket(new SM_FRIEND_LIST()); // Send him a new friend list
                    // packet
                }
            }

        }
    }
}
